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Now, the best way to solve this would be to have better skill balance. F3's approach to allow more of the important decision-making to take place after the player has experienced some of the game makes the game more accessable to those without meta-knowledge of the challenges the game offers. If you started your first character in Fallout with tags in Gambling, Outdoorsman, and Energy Weapons, you'd probably be quitting in frustration within a few hours.

I generally agree, but there is a corresponding benefit to Bethesda's approach- it mitigates concerns about blindsiding a player with unexpectedly poor skill balance, which is something the first two Fallouts did a lot of.
